About

Navigating life’s intricate fabric, choices unfold paths to the extraordinary, demanding creativity, curiosity, and courage for a truly fulfilling journey.

Campaign Name – Dark Reckoning
General Description – The campaign is set in modern times where the PCs are Federal agents assigned to a taskforce. While they will have some freedom to accomplish their mission, they have to adhere to the rules and procedures of their profession.
Importance of the PCs – The PCs are important to the mission at hand, but are not major characters in the game world.

Campaign Tone

Morality: 4 out of 5
There is little distinction between good and bad.

Realism: 5 out of 5
Extremely Realistic.

Outlook: 3 out of 5
Successes balanced by failures.

Create anything

Seriousness: 4 out of 5
More serious than lighthearted.

Continuity: 4 out of 5
Mostly serial, some enforcement of campaign continuity.

Create anything

Physical World (Description)
The game world is based on the real world. The President is Donald J. Trump, and everything is current day/time. There may be some names of government officials that are changed to avoid any issues.

Character Building Guidelines

Starting Points for PCs – 50 Base plus 50 Disads
Max points from one Disadvantage – 20 points
Characters automatically have Normal Characteristic Maxima at no point value – YES
Character can carry normal technology at no point cost – YES

Power LevelsBeginning RangeMaximum
Attack Powers10-15 points*35 points*
Defense Powers8-12 points*25 points*
Skill Rolls8-12*13

House Rules

  1. Max SPD will be 4, but max starting SPD to begin the campaign will be 3.
  2. This campaign will use Resource points. PCs will start out with 20 Resource points and will have to purchase more after the campaign starts.
  3. The game will use the Brownie Point system from the Danger International book 3rd edition, page 125. The Brownie Point Table will be used as a guideline. The PCs total Brownie points will affect their Agency Rolls. PCs must keep track of their Brownie Points. PCs should read this section to gain an understanding how the points are accrued and used.
  4. Attack and Defense Powers in Power Levels chart above aren’t referring to actual powers, but offensive and defensive abilities like Martial Maneuvers, skills like Combat Skill Levels, Combat Maneuvers and Combat Luck. Starting points are not to exceed the point levels stated.
  5. Combat Luck is limited to 1 level at start of game. Max levels are two. Combat Luck will have the following modifiers applied to it: Luck Based (-½), Hardened (+¼), Nonpersistent (-¼), Cannot Be Combined with Any Other Armor (-0).
  6. Favors will play a significant role in the game. The PCs may be awarded Favor points depending on actions they take in the game. Calling in a Favor may be the difference between success and failure. And building those relationships is done through roleplay.

*These figures may be subject to change depending on the GM determining they are too restrictive or powerful.